/*! 
 * Implementation file for a generic collision primtive.
 *
 * \author Devis Rossini
 * \date 19 March 2012
 */
#include "PhxCollisionPrimitive.h"

using namespace phx;

void CollisionPrimitive::CalculateTransform()
{
	mTransform = mBody->GetTransform() * mOffset;
}